Luis Carli
Indie GameDev
[About]
Blog
2024.03.17
Two Games for Two Game Jams
An account and a playable instance of the two games I tried to make for two game jams.
2024.02.10
Creating Timers in Godot
Learn how to create and use timers in Godot 4
2023.11.22
Saving Runtime Changes Back into the Scene
Explore how to save procedural node manipulations, executed in the _ready callback during runtime, back into the Godot scene. This serves as a quick …
2023.10.06
Await All in Godot 4
Implementation of an await_all function in Godot 4 that awaits for all signals and callables in a list.
2023.08.18
Publishing Web Exports from Godot 4
Handling the required server configurations and browser-specific bugs.
2023.08.18
On a Mac, Godot 4 Web Exports only work on Safari
An acronym fest where I explain what's happening behind the scenes.
2023.08.12
Custom Camera2D in Godot
How to create a transform that fits one rectangle inside another, and how to use that transformation to make the viewport follow and zoom in on the player.
2023.08.02
Pacman in Godot
Using data on nodes and edges for the player movement and the enemy path-finding.
2020.06.21
The Three Video Game Eras
Holleman proposed that the history of videogame design is divided into three main groups: the arcade era, the composite era, and the set-piece period.
2020.06.19
The Moped Journey
Rolling over smooth roads with your trusted moped. Dodge cars, break barriers, jump over mini ramps, and pick coins.
2020.06.18
Focus is a Mental Muscle
Focus and concentration work like a muscle; the ability to concentrate intensively is a skill that must be trained.
2020.06.18
Agency vs Empathy in Games
Games are about agency, while stories are about empathy.
2020.04.22
On Prototyping Games Quickly
Rapid prototyping is a core discipline of the game design process. The important thing is to build something interactive as quickly and cheaply as possible
2020.04.06
Procedural Walking Animation
Moving the character legs via code and finding a nice flat shading configuration.
2020.04.05
Its Ok to Copy
We learn by imitating what other people have done. Through copying, we can develop the mental structures of how things work.
2020.03.31
Animal Crossing Clone
Shake trees, pick apples, catch butterflies.
2020.03.08
Gem Mining
Mining, finding gems, and buying resources to mine more gems.
2020.03.02
Why Do a Game a Week Challenge?
Deliberate practice and feedback loops applied to learning video-game design.
2020.03.01
Deck Building Card Game
Based on the Star Realms card game. It features animated 3d cards and effects to show the usage of resources.
2020.02.23
Top-Down Shooter
A twin-stick shooter. With the left stick, you move your character, and with the right, you point to where you want to aim.
2020.02.14
Mario Clone
What best platformer to learn from than the original Mario? The twist is 3D characters and physic simulated coins.
2020.02.07
Real-Time Strategy
A combat game using real-time strategy mechanics. It clones some of the base functionality of games like StarCraft.
Wanna know when I release a new game?