Real-Time Strategy
A prototype of a combat game using real-time strategy mechanics. It clones some of the base functionality of games like StarCraft.
You start with a small number of resources and can use those to create buildings and to train units. The units can be created from their respective building, which displays a timer and the number of units queued. More resources can be gathered by using the worker unit to mine the crystals.
![](https://luiscarli.com/2020/02/07/real-time-strategy/01_hu14d6553f3a909328fb3115ae829f27ab_1451732_964x649_fit_q75_box.jpg)