Luis Carli is
designing games

Prototype — Feb 07, 2020

Real-Time Strategy

For the second week, I did a combat game using real-time strategy mechanics. It clones some of the base functionality of games like StarCraft.

You start with a small number of resources and can use those to create buildings and to train units. The units can be created from their respective building, which displays a timer and the number of units queued. More resources can be gathered by using the worker unit to mine the crystals.

The enemy player was done by hardcoding a sequence of actions for creating the building, units; and sending those to mine and attack.

Main Experience: Combat between two armies.
Main Mechanic: Real-time strategy.

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