Turn-Based Strategy
For the first week of my One Game a Week Challenge I did a combat game using a turn-based mechanic.
The game has two teams, the player-controlled one, and the game controlled team. On its turn, the character can decide where it’s moving to and if/who he wants to attack. The attack is solved using logic from Dungeons & Dragons, but the character stats and dice rolls were not visualized. It would be nice todo another game where those numbers get a front row.
Main Experience: Combat between two teams.
Main Mechanic: Turn-based strategy.