Game a Week
I’m doing a new video game prototype every week. You can follow up by
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Week 008: Animal Crossing Clone
Shake trees, pick apples, catch butterflies.
Week 007: Climbing Boxes
Physics simulations to move and climb on boxes.
Week 006: Gem Mining
Mining, finding gems, and buying resources to mine more gems.
Week 005: Deck Building Card Game
Based on the Star Realms card game. It features animated 3d cards and effects to show the usage of resources.
Week 004: Top-Down Shooter
A twin-stick shooter. With the left stick, you move your character, and with the right, you point to where you want to aim.
Week 003: Mario Clone
What best platformer to learn from than the original Mario? The twist is 3D characters and physic simulated coins.
Week 002: Real-Time Strategy
For the second week, I did a combat game using real-time strategy mechanics. It clones some of the base functionality of games like StarCraft.
Week 001: Turn-Based Strategy
For the first week of my
One Game a Week Challenge
I did a combat game using a turn-based mechanic.
Game a Week Newsletter
Once a week dispatch on designing video games.